“This is my blog post for another subject.”
When I was interviewing Nick, I did not even think of Goro Fujita even though I knew about him since a while back. He is a very inspiring artist, one that works and innovates VR painting and animation. He started his career as a 3D Character Animator and Visual Development artist working for freature films and tv commercials in Germany. In 2008 he joined DreamWorks as a 3D Visual Development Artist. He left DreamWorks in 2015 and joined Oculus Story Studio where he art directed the Emmy Award winning VR experience “Henry” and the first chapter of “Wolves in the Walls”. In 2017 he joined Facebook to develop the VR painting and animation tool Quill, introducing the world to art in VR.

A lot of his work shines so much with creativity that I can’t help to notice and admire the stuff he has created. It’s funny how I remembered him and just like Nick, they moved from 3D to a more 2D discipline.
His art style is sort of a painterly 2D style, one that is very sketchy and like concept art, yet they fit so much. Applying this style to VR is even more amazing, as it shows that this 2D style also fits in VR.

Quill (VR program) provides an infinite canvas, as shown in Worlds in Worlds. It’s as if VR art is not going to be limited by any borders. Not only is this medium amazing, it has great potential. Goro himself also creates some VR animation which looks great! Who knows maybe in a few years there will be a full length feature VR animation.

Of course looking at Goro’s work, his choices of colour look amazing in every piece of his art.

Not only does VR painting help to train one’s 3D skills, but unlike 3D one has to play around earlier with colours. It is almost as if creating the concept and product at the same time. While creating 3D work most of the time needs 2D concept art first, VR just dives into concept and production.
Looking at all his work gives me great joy and excitement for the future of animation. I hope to try out VR painting one day for myself.





